This post is to show my progress through the Maya tutorial on texture mapping.
The first task was to map a psd image onto a rectangle cracker box. Below are screenshots of different stages through the process.
To start with I created the cube and set attributes to create UV mapping points and make it the correct dimensions. I then applied a lambert material which I applied a .psd file to.
Next I applied automatic UV mapping with 3 planes 2% spacing and dimmed the image in the UV texture editor to see the edges
I then sewed the UV shells together apart from the back and re-positioned them over the image so that they displayed correctly in the scene view.

