Texture Mapping

This post is to show my progress through the Maya tutorial on texture mapping.

The first task was to map a psd image onto a rectangle cracker box.  Below are screenshots of different stages through the process.

To start with I created the cube and set attributes to create UV mapping points and make it the correct dimensions. I then applied a lambert material which I applied a .psd file to.

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Next I applied automatic UV mapping with 3 planes 2% spacing and dimmed the image in the UV texture editor to see the edges 

ImageI then sewed the UV shells together apart from the back and re-positioned them over the image so that they displayed correctly in the scene view.

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