Workshop 6 – Rigging
In this workshop we were tasked with applying a skeleton to our previously made human model. This is one of the areas of 3D that I have least knowledge in […]
In this workshop we were tasked with applying a skeleton to our previously made human model. This is one of the areas of 3D that I have least knowledge in […]
In this workshop we were tasked with creating a detailed human model that is anatomically correct using Mudbox and Maya. To begin with I searched for someone relatively famous so […]
First blog of the third year at Glyndwr University studying Creative Media Computing BSc and I am revisiting topology in my Creative Innovation and Design module. I will be evaluating […]
http://www.youtube.com/watch?v=1xBumtRJPv8 The assignment we were given in Audio and Video production was to create an imersive video for a 360 degree dome environment. This all sounded daunting at the start […]
For the final project of 3D modelling and animation we had to create a 3D model with the level of detail of a Xbox live avatar and then recreate an environment to put it […]
The task was to make it so that the closer the ball came to the door at the start then the door would go up and then i made it […]
The task was to animate a simple ball bouncing over a fence. To start with I set the timeline to 1-72 which equals 3 seconds of 24fps animation. I set […]
This post is to show my progress through the Maya tutorial on texture mapping. The first task was to map a psd image onto a rectangle cracker box. Below are […]
The task was to create a NURB model representing the image provided. I feel my solution to this task is ample given the detail of the drawing although with more […]
NURBs (Non-uniform rational B-spline) is a ma thematic model commonly used in computer graphics. Its most commonly used in CAD and car/vehicle model designs or any symmetrical obects. The relevance of NURBs in today’s […]